Do not worry, this will not be a lengthy text like this one (which I shut for this reason).ButI have left a few points about this particular topic in that thread. Maple 2 Mesos is possible to use some of these as reference, but don't comment them. Just leave your thoughts.

Merely to summarize. Just to consider, yes Nexon might have done it wrong when they raised cap harm and exactly the same time, buffing bosses HP, there was likewise no way to receive totally free cubes when they increased cap. However, the solo aspect take a lot of place in certain players mentality especially when they watch those OP players doing cap and solo many end-game bosses (except hard lotus naturally ).

Why playing a MMORPG if you want play solo? You may want get 2-2M range clean to solo chaos vellum as example, but in the event that it's possible to attract 5 other people and you guys all have 500-600k strike range with decent % boss and 90%+ ignore monster def, this is not pay2win but play2win or particularly party to win.

No need to solo everything to win the match, that is my view about pay2win facet, we could also party2win.Plus that there are a whole lot of ways to acquire free harm, certain different ways ought to be lot more accessible, other than placing cubes in FM store. The lack of free stuffs additionally generates prohibited transaction in pay2win aspect, but we won't talk about that further, unless you guys want and say it is related with my primary subject, that's the effect of pay2win aspect. Pay2win aspect being a mix of Nexon and gamers mentality faults.

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