As per Market Research Future (MRFR), the global racing games market is expected to reach USD 16836.7 million, with a CAGR of 11.2% from 2017 to 2025 (forecast period). The report assesses the impact of the COVID-19 pandemic on the global racing games market and provides a realistic and holistic estimate of the potential volatility of demand over the forecast period.

A racing video game is a form of video game in which a player partakes in a racing competition with any type of land, water, air, or space vehicles. They may be built on anything from real-world racing leagues to entirely fantastical settings. Usually, they can be distributed along a spectrum anywhere among hardcore simulations and simpler arcade racing games.

Global Racing Games Market – Regional Analysis

he Asia Pacific region dominates the global racing games market. The largest market share attributes to the burgeoning media & entertainment industry. Besides, the penetration of advanced games drives the market demand, witnessing increased demand. Also, the rise in affordable gaming hardware has increased PC and console gamers in the region.

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Market Segmentation

The MRFR report provides a detailed segmental analysis of the global racing games market based on type and application. 

By type, the global racing games market is segmented into web-game type and client type. Of these, the client type segment will lead the market over the forecast period. It is anticipated to grow at a favorable 11.3% CAGR by 2025. 

By application, the global racing games market is segmented into racing simulators, cosole, PC, and mobile. The cosole segment is again segmented into PlayStation, XBOX, and others. Of these, the mobile segment will dominate the market over the forecast period. This region is predicted to grow at an 11.4% CAGR by 2025. This will be followed by the PC segment, which is predicted to grow at a 6.5% CAGR during the forecast period. 

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About Market Research Future:

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