Crunch is actually one in the latest conversations in the games industry, with big-budget titles like Epic's Fortnite, NetherRealm's Mortal Kombat 11, and Rockstar Games' Red Dead Redemption 2 reportedly pushing developers to extremely long work weeks. In light of this review, Path of Exile developer Grinding Gear Games has vowed to halt allowing such a thing eventually its staff.

"A big topic inside the gaming industry recently is development crunch. Some studios make their teams work 14 hour days to pack it it every patch full of the most fixes and improvements possible," writes Grinding Gear Games' CEO Chris Wilson. "I won't run e-commerce that way." Now season of POE is arriving, to secure a better begining, you should obtain some cheap POE Currency and POE Items. I suggest you to obtain safe and cheap POE Currency from MMOAH, their professinal team will deliver your POE Items as quickly as they can!

The news comes via Reddit where Wilson decided to answer growing concerns on top of the state for the game. "However, something the Q&A doesn't address is only how we got here," Wilson leads the post, referencing a Q&A scheduled for later this week. "I wanted to personally post a clarification of the continues to be happening behind the scenes at Grinding Gear Games that triggered this state."

In the post, Wilson displays the studios plans for addressing the issues Path of Exile currently faces inside Synthesis update. "Synthesis was more work than we expected," Wilson writes. "While our improvements after its launch have helped a tremendous amount and many players are enjoying it, we fully acknowledge it's not at all good league and is not nearly the standard lines that Path of Exile players should expect from us."

According for the post, you will discover "a many critical projects" happening simultaneously. "From 3.7.0 through about the POE Orbs eventual relieve 4.0.0, we will probably make massive and lasting fundamental improvements to Path of Exile." While it is merely a huge undertaking, the New Zealand-based company can never overwork its employees, according to Wilson.